Update From SCAD

October 17, 2009 at 8:26 PM (Uncategorized)

So it’s been a while, and I’ve been pretty busy.  Still not as much work as I would like to show but I’ll post some stuff I’ve been working on at the end of this.

Anyway so yeah, SCAD is real school alright.  I wish I would’ve stayed at my community college and taken a few more classes that would’ve transferred though, I’m technically a “sophomore” right now and not taking any major related classes -_-.  {sigh}

For fall quarter I’m in 3d design, survey of western art history and drawing 2.  Drawing 2 is the most fun, and i’ve been trying to practice at home on my own a little so I’m not at the bottom of the class.  When I first started I thought I was THE worst one in there but I think I blend in decently now… I was just freaking out a little.

So yeah… I need to manage my time better and spending time on a blog makes me feel pretty guilty for not doing work instead so I’m just going to post these things for now.

for a speed model comp

speedpainting/unfinished but whatever:

most recent, 1 hour

so yeah painting isnt really my thing just so you know

so yeah painting isn't really my thing just so you know

dude

dude

lips and teeth

lips and teeth

Permalink Comments Off

so hmm yeah SCAD

August 14, 2009 at 9:56 PM (Thoughts/Lessons/Life) ()

First let me apologize, I’m pretty tired and so I didn’t go into much detail about anything and didn’t really say anything useful.  Not like anyone reads this anyway.

So my wrist actually kept being sore after the last post for a couple of weeks, so I took it easy on it.  Really don’t need to get RSI…  I’ve also been pretty busy with work and I have a good load of character animations to complete before I leave work to get ready for SCAD.

Oh yeah, I’m going to SCAD this fall.  It’s all been pretty stressful trying to get everything in to go on time because my acceptance was so late but I think it’ll come together.  I still have to worry about my housing fee getting there on time and figure out why I’m listed as a freshmen…  Anyone know the transfer evaluators email or if they even have one?  Oh well, it’s going to be an awesome experience, and I’m going to learn a ton I’m sure.   Still though, I’m uneasy about all the loans… guh.  They aren’t my first loans either…  Oh yeah, I’m going into major dept.  My parents really want to help but can’t, at least for now.  So going to SCAD has both a light and dark side to it.  Money isn’t everything at least…

Anyway on a more positive note,  I should be getting back into 3d soon.  At least when I go to SCAD anyway.  This weekend starting tonight I’m going to also try finishing a model for a small competition I’ve been working on.  I haven’t really had too much time for it lately so it’ll be good for me.

Permalink Comments Off

A Night Off From 3D

July 17, 2009 at 9:30 PM (Thoughts/Lessons/Life) (, , , , , , , )

All 3D and no play does NOT keep the doctor away.

Well, I’ve been doing 3D a ton lately at work and at home.  It’s starting to catch up to me I guess though because today at work my wrist started to hurt.  It’s a little bit of a bummer because I love getting stuff done Friday nights but I think I’m going to take a break for tonight.  Hopefully tomorrow It wont bother me and I’ll be able to finish the highpoly of something I’ve been working on lately.  I’ll post it when I’m done.

Focus is key.

Man though, I really have a ton of work to do.  It’s not as bad now that I’m probably not going to have to submit a portfolio by August for schools to look at since I’m probably not going to school… I don’t know, but I need to stop making new projects for myself even if they are small and just for fun.  I’m trying to work on a mod, participate in a competition I practically promised to participate in, finish this model that I’m going to work on tomorrow and hopefully post soon, and I have a ton of other stuff that I need to finish.  I’m not going to be making any new projects for a while.  Yeah, I have issues with starting something and then getting bored of it and starting something else.  This probably wouldn’t be too much of a problem if I alternated working on like two projects instead of 5 or so.  I now recognize this issue though and am trying to teach myself to manage my projects a little better.  After all, it’s always better to have a few good finished pieces than a ton of scraps.

Work Life:  Never assume, even if you have a good reason.

This week at work kind of started off as “blah, what the crap am I doing!”, but it ended up well.  I usually know what I’m doing at work though, but this week there was a lot of dealing with things I had never done before, like animating a character in 3ds Max [I'm more of a Maya animator] and getting it safely into the Unity engine, but I figured it out in the end with some help.

There were some other little issues too but it all came out in the end and I learned not to assume things even if you think your lead implied them…  otherwise you may end up doing way more work than you have to.

Permalink Comments Off

I don’t care about the stinking money, ART IS FREAKING AWESOME!!!

July 16, 2009 at 10:41 PM (Blog Intro) (, , , , , , , , , , )

First Real Blog Post, Woot!

OK SO… I decided that using the free version of WordPress as a portfolio page was a bit unprofessional and that I need to rework my portfolio anyway. I also thought it might be interesting to document my “epic quest”, as I like to call it [I'm a nerd, I know], to get a job as an environmental artist for a commercial video game company. So, here I am, my first real blog post on this journey for my dream job.

Stuff and College…  Yep. [You can skip this part if you want]

I guess I should start by giving a little background on myself, which I will probably elaborate on more once I write an “about me” page of some kind. Anyway, I’ve always loved video games. In high school I honestly didn’t know what the heck I wanted to choose as my profession. I always thought working was supposed to be about making money more than about fun. Eventually I thought to myself “Well, computer science sounds kind of cool I guess, CS people make money, and I like computers… Maybe I could even go into video games some day…” Hah! Sadly, the most computer science I had ever experienced was from a couple of game maker tutorials and messing around with some config files from old pc games. Really though, I knew I knew nothing, I just didn’t realize what I was getting into.

That first year of college majoring in CS, I was still very prone to ways of the slacker culture of highschool and didn’t expect college to be much different. Well kids, it’s different. Don’t be a slacker, and if you don’t know what you’re going to be when you grow up, try saving $20k and going to a community college for a couple of years. At least take a few classes that you think might be interesting before you invest that much money. Just know what you are getting into before you try to just jump in, and know that it’s going to take a ton of work, even more than just the assignments if you want to be good!

My first semester at college really wasn’t too bad, but, like I said, I really was pretty much a slacker and wasn’t into it at all. Actually, the only class I wasn’t a slacker in was my elective, drawing 1 class… I have always been interested in art and really enjoyed it, but I never thought of making it my profession due to the lack of money it tends to yield. That was my favorite class that year though, gooood timesss.

Second semester was a real pain, I ended up dropping the only CS course I had, pretty much vowing to never take it again. This was when I decided: “I don’t care about the stinking money, ART IS FREAKING AWESOME!”

So, still wanting to go into video games, I decided that I still liked computers and that 3D was the way to go for me. Unfortunately my 20k/yr college didn’t have any kind of program for that so I transferred back home to my 1 or 2k a year community college. Ahh, much better… For the first time in my life, I loved school and was doing homework for fun.

Now What?

And here I am, I have my Associates in digital media, now what? I’d really like to continue my formal education, but it’s just too darn expensive for me right now.  I currently work for a company that does a lot of military contract work, and we are making a serious game in the Unity engine, but I still want a commercial game job. My current job is really great and all, and I can’t complain about the hours, but I’d like to be able to look back on a game that I helped create and say “Man, I want to play that again!”, I really want to be surrounded by the best of the best, and I want to be on the edge of innovation and new technology.

In order to achieve my goal of becoming an artist in the commercial game industry, I know it’s going to be hard work, especially since I probably wont have a school to help push me along with my portfolio creation.  I have my forums for inspiration though, and I really need to start participating in the bigger ones more in my free time.  Anyway, I’m going to use this blog to post WIPS of my creations as well as discuss certain things in my life related to getting a game industry job.  Therefore, this blog will pretty much be a sketchbook/journal, and I may or may not go a little off subject from time to time.

All in all, people please DO NOT look on this as my portfolio, because it’s not.  If you want to see my portfolio then go away for about a year and come back and if I still don’t have a link to my real portfolio up here then go away again, lol.

Permalink Comments Off

Pre blog

May 9, 2009 at 6:35 PM (3d) (, , , , , , , , , , , , , , , , , , , )

School Work:

Digital Media Logo Rendered with Mental Ray

Professional Work:

Created for a flash based serious game with an orthographic camera view similar to Sim City.

Grungy School=


For Fun:

Speed Models

Speed model for a loony toons speed modeling competition Speed model of a clock

Permalink Comments Off